Cognitive flow, or just flow in the
field of psychology) is the mental state in which one can perform a process
with a certain focus and enjoyment. The concept was named by Mihaly
Csikszentmihalyi (say that 5 times fast) and is widely referred to as “being in
the zone.” This phrase is often used by sports commentators when an athlete is
doing particularly well and seems to be extremely focused. Being “in the zone”
often evokes an image of someone wearing horse blinders. They can only see
what’s ahead of them with no distractions.
In flow, someone usually reaches their full potential and peak
productivity. They are enjoying themselves and often lose track of time. They
can often perform the tasks without actually thinking about them, kind of like
being on autopilot.
In my own life, I experience flow
through a variety of different activities. The three best examples I can come
up with are typography, running, and reading. I like sitting down with a
sketchbook and hand drawing letters ad different fonts. I can sit in a café and
doodle half the day away. I am also an avid runner and run several miles almost
every day. Running is great way to relax and relieve stress. I also really enjoy reading and will often
have my nose in a few different books at one time. I find all of these
activities enjoyable and time flies when I am doing them. I often become much
less aware of the world around me just focus on the process in front of me.
People probably find flow in all sorts of different hobbies, which is probably
why they enjoy doing them. These
activities (especially reading) relate to my personal PLN because I will be
teaching Language Arts with different novels and reading skills. I will also be doing a lot of reading for
professional development and to keep up with current educational trends.
Flow is important in education and in
the classroom because it can help students learn more effectively. If students
can reach a state of flow while doing something educational, imagine how easily
the learning process could become for them. Flow helps them learn without
really being aware that they are learning! R.F. McKay talks about how using
games in the classroom can help students get into the zone. Playing games gives students freedom and
choice and allows them to have fun. Games shouldn’t be looked at a way of
dumbing down learning objectives, but as way of letting students engage and
explore content on their own terms. Achieving flow in the classroom requires that learning finds a balance between easy/boring and difficult/strenuous.
Another famous theoretical linguistics
researcher, James Paul Gee, argues that games can help students become literate.
He claims that there are multiple literacies that students should become familiar
with beyond reading. Some of these new literacies include new technology and
digital resources. Gee is most known for his work with video games and how they
can help students enter cognitive flow and learn.
Sources
Csikszentmihalyi, Mihaly. Flow: The
Secret to Happiness; Retrieved from http://www.ted.com/talks/mihaly_csikszentmihalyi_on_flow
20 July 2016
McKay, R.F. Learning To Play; Retrieved
from http://news.stanford.edu/2013/03/01/games-education-tool-030113/
20 July 2016
Shapiro, Jordan. Games Can Advance
Education; Retrieved from http://ww2.kqed.org/mindshift/2014/07/03/games-can-advance-education-a-conversation-with-james-paul-gee/
20 July 2016


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